Things to be done

To try and deal with the tasks assigned, and so that people aren't waiting for orders from others ( as we do not have a group leader per se, I have come up with a list of tasks, so that people get on with work, without having being told to do a specific task - this way, if people miss a session, they can still get on with tasks, please feel free to add to/alter/amend as you see fit - these are just my ideas - not necessarily the right or wrong way to go about things - any input - greatly appreciated).


Things to be done: (I have listed these in order of priority – the first needing to be tackled before the other elements.).



Everyone to work on for next week – or be thinking about – so that we can apply to our design:
-       - Storyboard – the narrative – the driving force behind our design – the urban surgeons – was a really key, punchy idea – perhaps we could be scientists – this could be our eco experiment. Urban experiment – take us back to basics – in a futuristic manner. It has to be a line of argument to explain the urban development proposal. General format – this is what is good about the site , this is what is bad about the site – and this is how we propose to change the site.
-       Application of design theories to the site – urban design drawings (as per group projects today).

Please select a few things that you can work on for the next week:

-       Apply cell concept to the design.
-       Refine our ideas and concept.
-       Strategies leading to our design decision.
-       Rethink the circulation and transport – put more thought into it. Cleaner graphics – clearer.
-       A strong overriding vision for the site – has become a bit piecemeal – lost site of the bigger picture (or perhaps we didn’t articulate this well today – I don’t think we did – I definitely didn’t).
-       Refine concept diagram – needs to be more powerful (according to benz) – perhaps need to think more about how this relates to our site.
-       Need topography layer – interpolate contours.
-       A physical model – with topography (contour model).
-       Refine the survey information – cleaner graphics – general overview.
-       Flood maps – need to think about the flooding of the site more and the water.
-       SWOT applied to a site plan – detail areas of weaknesses.
Another to demonstrate the areas of strength and where we will utilize these strengths for our design.
-       Indicate the size of the site.
-       Work out the tidal range.
-       Slogan/soundbite.
-       Demonstrate where the road is on site plans – existing and after – improve colours – perhaps have two realistic versions – rather than blocky illustrator vectors. These can be used as comparative maps for survey overlays.
-       Creation of habitats.
-       Theatrical plan – need to create a narrative for the site – tie this into our presentation.



These are in no particular order – I feel they are not as important this week (I may be wrong).

-       EYE SORE its.
-       A brainstorm of ideas.
-       Final presentation – using powerpoint or premiere pro- I am happy to put something together with premiere pro or powerpoint – with everyone else’s input and ideas – guiding it graphically.
-        An animation of the site – sketchup?
-       Photomontages –before and after.
-       Mood board for each area.
-       Exploded axonometric for analysis?
-       Cross sections.
-       History of the site – looking backwards and then forwards – visual time line.



For later:

-       Agenda for change.
-       Cost plan

Get everyone to send info sketches etc et to go on our blog.